namespace Table.DataModel
{
    public class TableSceneEffect
    {
        /// <summary>
        ///
        /// </summary>
        public int SceneEffectId;
        /// <summary>
        ///
        /// </summary>
        public string effectPath;
        /// <summary>
        ///
        /// </summary>
        public int mountPointType;
        /// <summary>
        ///
        /// </summary>
        public int bindToBone;
        /// <summary>
        ///
        /// </summary>
        public float offset;
        /// <summary>
        ///
        /// </summary>
        public float rotationY;
        /// <summary>
        ///
        /// </summary>
        public int isDeath;
        /// <summary>
        ///
        /// </summary>
        public int lookAtCameraType;
    }
}
